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Roblox Suite

Roblox NPCs: PathfindingService, AI patterns, patrol is a Roblox Suite skill — PathfindingService, modifiers/links, waypoint following, patrol/chase AI patterns. It belongs to the Gameplay domain. What it covers: PathfindingService, agent parameters, and blocked-path handling.. PathfindingModifier and PathfindingLink, with material and region costs.. State machines, behavior trees, and patrol/chase patterns at scale.. . The official sources for this skill are taken verbatim from its SKILL.md and point to the Roblox Engine API Reference and related create.roblox.com documentation. The full reference set is available in the references/ directory on GitHub (https://github.com/nonlooped/roblox-suite/tree/main/roblox-npcs/references).

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Roblox NPCs: PathfindingService, AI patterns, patrol

roblox-npcs

Complete coverage of Roblox pathfinding and NPC AI: PathfindingService, agent parameters (radius, height, jump, climb), waypoint actions, blocked-path handling, PathfindingModifier and PathfindingLink, material and region costs, and streaming compatibility. Plus the NPC design patterns that scale — state machines, behavior trees, and simple follow, patrol, and chase — and the performance considerations for AI at scale.

What it covers

  • PathfindingService, agent parameters, and blocked-path handling.
  • PathfindingModifier and PathfindingLink, with material and region costs.
  • State machines, behavior trees, and patrol/chase patterns at scale.

Key sources

Taken verbatim from this skill's "Official sources" block. The full reference set lives in references/ on GitHub .