Roblox audio: modern graph, legacy Sound, 3D, effects is a Roblox Suite skill — Modern audio graph (AudioPlayer/AudioEmitter/Wire/TTS/STT), legacy Sound, 3D audio, effects, performance. It belongs to the Presentation domain. What it covers: The modern modular audio graph: AudioPlayer, AudioEmitter, Wire, TTS, STT.. Legacy Sound/SoundGroup — discouraged for new work — and when to still use it.. 2D vs 3D audio, effect chains, and mobile performance caps.. Current-vs-deprecated guidance: Stop: Legacy Sound / SoundGroup for new audio work. Use: Modern audio graph: AudioPlayer + AudioEmitter + Wire + effects (official docs now discourage Sound for new work).. The official sources for this skill are taken verbatim from its SKILL.md and point to the Roblox Engine API Reference and related create.roblox.com documentation. The full reference set is available in the references/ directory on GitHub (https://github.com/nonlooped/roblox-suite/tree/main/roblox-audio/references).
Roblox audio: modern graph, legacy Sound, 3D, effects
Complete coverage of Roblox audio: the modern modular audio graph (AudioPlayer, AudioEmitter, AudioListener, Wire, AudioTextToSpeech, AudioSpeechToText) and the legacy Sound/SoundGroup/SoundEffect system it replaces. Covers 2D versus 3D audio, spatial attenuation, effect chains, the 2022 audio privacy changes, mobile performance caps, preloading, and script-context rules. Use whenever implementing any sound, music, or voice feedback.
What it covers
- The modern modular audio graph: AudioPlayer, AudioEmitter, Wire, TTS, STT.
- Legacy Sound/SoundGroup — discouraged for new work — and when to still use it.
- 2D vs 3D audio, effect chains, and mobile performance caps.
What you stop doing
-
Legacy Sound / SoundGroup for new audio work
Modern audio graph: AudioPlayer + AudioEmitter + Wire + effects
official docs now discourage Sound for new work
Key sources
Taken verbatim from this skill's "Official sources" block. The full reference set lives in references/ on GitHub .